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Service interaction design: A Hawk-Dove game based approach to managing customer expectations for oligopoly service providers

机译:服务交互设计:一种基于Hawk-Dove游戏的方法来管理寡头服务提供商的客户期望

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摘要

In the "experience economy", effectively delivering memorable and exciting customer experiences has become a key issue for service providers. Service experience delivery involves service encounters through which interactions between service providers and customers can be shaped into interactive artifacts managing customer expectations and dynamically delivering suitable services. Service interaction design aims to optimize customer interactions with services to match customer expectations and yield satisfactory service experiences. On the other hand, service providers typically make profits and cost the priority, despite knowing that high service quality can maximize satisfaction, particularly in markets served by an oligopoly, resulting in customers only accepting existing limited-value services. Hence, the oligopoly market can be regarded as a value-bounded context. Additionally, understanding customer expectations regarding a wide range of interactions is crucial to service providers selecting and designing services that match customer expectations. Therefore, this paper presents a service interaction design mechanism to help oligopoly service providers systematically and effectively manage customer expectations in dynamic interactions, even in value-bounded contexts. The proposed mechanism models this service interaction design problem as a series of Hawk-Dove games that approach an evolutionary stable state. The evaluation results suggest that oligopoly service providers should change their mindsets and design service interactions to manage customer expectations associated with service delivery, not only to ensure high satisfaction and profit but also to engage customers in co-creating value.
机译:在“体验经济”中,有效交付令人难忘的令人兴奋的客户体验已成为服务提供商的关键问题。服务体验交付涉及服务遭遇,通过这些服务遭遇,服务提供商和客户之间的交互可以被塑造成管理客户期望并动态交付合适服务的交互式工件。服务交互设计旨在优化客户与服务的交互,以匹配客户期望并产生令人满意的服务体验。另一方面,服务提供商通常会把利润和成本放在首位,尽管知道高质量的服务可以最大程度地提高满意度,尤其是在寡头垄断的市场中,导致客户只接受现有的有限价值服务。因此,寡头市场可以被视为价值约束的环境。此外,了解客户对广泛交互的期望对于服务提供商选择和设计与客户期望相匹配的服务至关重要。因此,本文提出了一种服务交互设计机制,以帮助寡头服务提供商在动态交互中甚至在价值有限的环境中有效地管理客户期望。提出的机制将此服务交互设计问题建模为一系列接近进化稳定状态的Hawk-Dove游戏。评估结果表明,寡头服务提供商应改变思维方式并设计服务交互,以管理与服务交付相关的客户期望,不仅要确保高满意度和利润,还要让客户参与共同创造价值。

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