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Interactive effects of individual- and group-level variables on virtual purchase behavior in online communities

机译:个人和组级别变量对在线社区中虚拟购买行为的交互影响

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摘要

Focusing on social network theories, we examine the interactive influence of both group-level (i.e. community influences) and individual-level variables (intrinsic and extrinsic motivations) simultaneously as the drivers of Massively Multiplayer Online Role-Playing Game (MMORPG) players' virtual purchase behavior. We demonstrate that several aspects of real-world behavior are reflected in virtual purchase behavior. Notably, normative interpersonal influences and community identity are critical drivers and moderators of virtual purchases. Moreover, clear advancement and enjoyment opportunities offer important triggers for virtual purchase behavior. This study provides insights for game developers to increase virtual purchases, and identifies domain specificity of each gaming platform.
机译:着眼于社交网络理论,我们同时考察了群体水平(即社区影响力)和个体水平变量(内在动机和外在动机)的互动影响,作为大规模多人在线角色扮演游戏(MMORPG)玩家虚拟化的驱动力购买行为。我们证明,虚拟购买行为反映了真实世界行为的几个方面。值得注意的是,规范的人际关系和社区身份是虚拟购买的关键驱动者和主持人。此外,明确的晋升和享受机会为虚拟购买行为提供了重要的触发因素。这项研究为游戏开发人员增加虚拟购买量提供了见识,并确定了每个游戏平台的领域特异性。

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