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Smooth surface interpolation and texture adaptation for MPEG-4 compliant calibration of 3D head models

机译:平滑的表面插值和纹理适应,可对MPEG-4兼容的3D头部模型进行校准

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摘要

The technique proposed in this paper provides operative indications for implementing 3D head models compliant to face parameters recently standardized in Motion Picture Expert Group, MPEG-4, and capable of being calibrated on any specific human face. Since the set of calibration guide points, defined in MPEG-4 as feature points, is very limited with reference to the complexity of the human head geometry, suitable interpolation must be performed to assure smooth and realistic surface rendering. On the other hand, care must be paid in texture adaptation to avoid annoying artifacts in correspondence to deformable face features, which are even more appreciable when the model is animated. The proposed methodology is based on the use of Radical Basis Functions (RBF) for smooth surface interpolation, applied according to a multi-step procedure for progressive detail definition. The set of interpolating functions has been derived empirically exploiting a priori knowledge on the geometry of human heads. The adaptation of the texture information, achieved using the MPEG-4 feature points as anchor points, is also performed according to a multi-step fashion by organizing the head model polygons into homogeneous subsets (i.e. polygons of the hair region define a specific subset) Experimental results, as reported in the following, prove the effectiveness of the proposed method showing how it is possible to adapt the same generic model to different face parameters. A variety of applications is envisaged in multimedia products, virtual and augmented reality, very low bitrate videophone a
机译:本文提出的技术为实现3D头部模型提供了操作指示,这些模型符合最近在运动图像专家组MPEG-4中标准化的面部参数,并且能够在任何特定的人脸上进行校准。由于在MPEG-4中定义为特征点的校准指导点集在人头几何形状的复杂性方面非常有限,因此必须执行适当的插值以确保平滑和逼真的表面渲染。另一方面,必须注意纹理适应,以避免令人讨厌的与可变形面部特征相对应的伪像,当对模型进行动画处理时,这种可识别性甚至更高。所提出的方法基于对平滑表面插值使用的径向基函数(RBF),并根据逐步的细节定义的多步骤过程进行了应用。插值函数集是根据对人头几何形状的先验知识凭经验得出的。通过将头部模型多边形组织为均匀的子集(即,头发区域的多边形定义了特定的子集),还可以按照多步方式执行使用MPEG-4特征点作为锚点实现的纹理信息的适配。如下所述,实验结果证明了该方法的有效性,表明了如何使相同的通用模型适应不同的面部参数。多媒体产品,虚拟和增强现实,非常低比特率的视频电话以及其他

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