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Robust motion from space curves and 3D reconstruction from multiviews using perpendicular double stereo rigs

机译:使用垂直双立体装置从空间曲线进行稳健的运动,并从多视图进行3D重建

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This paper proposes a robust curve based method to reconstruct 3D model of an object from image sequences captured by two perpendicular stereo rigs. First, corresponding points and the geometry of points are computed in stereo images by extracting unique space curves. A new algorithm is proposed to extract unique space curves from plane curves in stereo images based on curvature and torsion consistency. The proposed method provides accurate geometry of the curve points with extremely reduced number of outliers. Contrarily to the standard sparse approaches that need sub-pixel accuracy to compute structure and motion, the proposed curve matching method deals with pixel accuracy information. More importantly, it finds the correspondence based on curve shape and does not use any photometric information. This property makes the matching process very robust against the color and intensity maladjustment of stereo rigs. Second, the recovered space curves are employed to estimate robust motion by minimizing the curve distance in the next sequence of stereo images. An efficient structure of stereo rigs - perpendicular double stereo - is proposed to improve accuracy of motion estimation. We discuss and prove its properties mathematically. Third, a set of calibrated virtual cameras are constructed from estimated motion information to take advantage of the shape-from-silhouette using multiple views and extract the object's visual hull as fine as possible. As a whole, a complete automatic and practical system of three-dimensional modeling from raw images captured by calibrated perpendicular double stereo rigs to surface representation is proposed. Fine motion estimation is the main advantage of the proposed method using perpendicular stereo rigs, which makes use of the space curves in a large base line camera setup. While the previous methods of motion estimation suffer from the statistical bias due to quantization noise, measurement error, and outliers in the input data set, the proposed method overcomes the bias problem even in pixel-level information. Experimental results demonstrate the privileged performance of the proposed method for a variety of object shapes and textures.
机译:本文提出了一种基于鲁棒曲线的方法,用于从两个垂直立体设备捕获的图像序列中重建对象的3D模型。首先,通过提取唯一的空间曲线在立体图像中计算对应的点和点的几何形状。提出了一种新的算法,该算法根据曲率和扭转一致性从立体图像的平面曲线中提取唯一的空间曲线。所提出的方法提供了曲线点的精确几何形状,并且异常点数量大大减少。与需要子像素精度来计算结构和运动的标准稀疏方法相反,所提出的曲线匹配方法处理像素精度信息。更重要的是,它基于曲线形状找到对应关系,并且不使用任何光度信息。此属性使匹配过程对立体模型的颜色和强度失调非常鲁棒。其次,恢复的空间曲线用于通过最小化下一立体图像序列中的曲线距离来估计鲁棒运动。为了提高运动估计的准确性,提出了一种有效的立体声钻机结构-垂直双立体声。我们用数学方法讨论并证明其性质。第三,从估计的运动信息中构造出一组校准的虚拟摄像机,以利用多个视图利用轮廓形状来提取物体的视觉外壳。总体上,提出了一个完整的,自动的,实用的三维建模系统,该系统从通过校准的垂直双立体钻机捕获的原始图像到表面表示进行三维建模。精细运动估计是使用垂直立体装备的建议方法的主要优点,该方法在大型基线摄像机设置中利用了空间曲线。尽管先前的运动估计方法由于量化噪声,测量误差和输入数据集中的离群值而遭受统计偏差,但即使在像素级信息中,所提出的方法也克服了偏差问题。实验结果证明了该方法在各种物体形状和纹理上的优越性能。

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