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Surfel-Based Incremental Reconstruction of the Boundary Between Known and Unknown Space

机译:基于冲浪的基于渐进式的渐进式重建已知和未知空间之间的边界

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This article presents the first surfel-based method for multi-view 3D reconstruction of the boundary between known and unknown space. The proposed approach integrates multiple views from a moving depth camera and it generates a set of surfels that encloses observed empty space, i.e., it models both the boundary between empty and occupied space, and the boundary between empty and unknown space. One novelty of the method is that it does not require a persistent voxel map of the environment to distinguish between unknown and empty space. The problem is solved thanks to an incremental algorithm that computes the Boolean union of two surfel bounded volumes: the known volume from previous frames and the space observed from the current depth image. A number of strategies were developed to cope with errors in surfel position and orientation. The method, implemented on CPU and GPU, was evaluated on real data acquired in indoor scenarios, and it was compared against state of the art approaches. Results show that the proposed method has a low number of false positive and false negatives, it is faster than a standard volumetric algorithm, it has a lower memory consumption, and it scales better in large environments.
机译:本文介绍了一种基于冲浪的基于冲浪的方法,用于多视图3D重建的已知和未知空间之间的边界。所提出的方法从移动深度相机集成了多个视图,它生成一组浪盘,该浪盘包围观察到的空空间,即,它模拟空和占用空间之间的边界,以及空和未知空间之间的边界。该方法的一个新颖之一是它不需要环境的持久体素映射来区分未知和空的空间。通过计算两个浪琴界卷的布尔联盟的增量算法来解决问题:从前一帧的已知体积以及从电流深度图像观察的空间。开发了许多策略来应对冲浪位置和方向的错误。在CPU和GPU上实现的方法在室内方案中获取的真实数据上进行评估,并与现有方法进行比较。结果表明,该方法具有较少数量的假阳性和假阴性,它比标准体积算法快,内存消耗较低,它在大型环境中缩放更好。

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