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Avatar and Sense of Embodiment: Studying the Relative Preference Between Appearance, Control and Point of View

机译:具体化和实施方式:研究外观,控制与观点之间的相对偏好

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In Virtual Reality, a number of studies have been conducted to assess the influence of avatar appearance, avatar control and user point of view on the Sense of Embodiment (SoE) towards a virtual avatar. However, such studies tend to explore each factor in isolation. This paper aims to better understand the inter-relations among these three factors by conducting a subjective matching experiment. In the presented experiment (n=40), participants had to match a given "optimal" SoE avatar configuration (realistic avatar, full-body motion capture, first-person point of view), starting by a "minimal" SoE configuration (minimal avatar, no control, third-person point of view), by iteratively increasing the level of each factor. The choices of the participants provide insights about their preferences and perception over the three factors considered. Moreover, the subjective matching procedure was conducted in the context of four different interaction tasks with the goal of covering a wide range of actions an avatar can do in a VE. The paper also describes a baseline experiment (n=20) which was used to define the number and order of the different levels for each factor, prior to the subjective matching experiment (e.g. different degrees of realism ranging from abstract to personalised avatars for the visual appearance). The results of the subjective matching experiment show that point of view and control levels were consistently increased by users before appearance levels when it comes to enhancing the SoE. Second, several configurations were identified with equivalent SoE as the one felt in the optimal configuration, but vary between the tasks. Taken together, our results provide valuable insights about which factors to prioritize in order to enhance the SoE towards an avatar in different tasks, and about configurations which lead to fulfilling SoE in VE.
机译:在虚拟现实中,已经进行了许多研究以评估化身外观,头像控制和用户的观点对虚拟化身的实施方式(SOE)的影响。然而,这些研究倾向于探讨隔离的每个因素。本文通过进行主观匹配实验,更好地了解这三个因素之间的关系。在呈现的实验(n = 40)中,参与者必须匹配给定的“最佳”SOE头像配置(现实的头像,全身运动捕获,第一人称的观点,从“最小”SOE配置开始(最小化身,无控制,第三人称观点),通过迭代地增加每个因素的水平。参与者的选择提供了对他们偏好和对考虑的三个因素的偏好和感知的见解。此外,在四个不同的交互任务的上下文中进行了主观匹配程序,其目标是覆盖大范围的动作,头像可以在VE中进行。本文还描述了基线实验(n = 20),该基线实验(n = 20)用于在主观匹配实验之前定义每个因素的不同级别的数量和顺序(例如,从抽象到视觉上的个性化的具体化外貌)。主观匹配实验的结果表明,当涉及增强SOE时,使用者在外观水平之前的观点和控制水平始终如一地增加。其次,用等效的SOE识别出几种配置,因为在最佳配置中感觉,但是在任务之间变化。我们的结果占据了一下,提供了有价值的见解,以便在不同任务中增强SOE,以及在不同任务中的配置,以及导致履行SOE的配置。

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