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Vectorizing Cartoon Animations

机译:矢量化卡通动画

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摘要

We present a system for vectorizing 2D raster format cartoon animations. The output animations are visually flicker free, smaller in file size, and easy to edit. We identify decorative lines separately from colored regions. We use an accurate and semantically meaningful image decomposition algorithm, supporting an arbitrary color model for each region. To ensure temporal coherence in the output, we reconstruct a universal background for all frames and separately extract foreground regions. Simple user-assistance is required to complete the background. Each region and decorative line is vectorized and stored together with their motions from frame to frame. The contributions of this paper are: 1) the new trapped-ball segmentation method, which is fast, supports nonuniformly colored regions, and allows robust region segmentation even in the presence of imperfectly linked region edges, 2) the separate handling of decorative lines as special objects during image decomposition, avoiding results containing multiple short, thin oversegmented regions, and 3) extraction of a single patch-based background for all frames, which provides a basis for consistent, flicker-free animations.
机译:我们提出了一种用于矢量化2D栅格格式卡通动画的系统。输出动画在视觉上无闪烁,文件较小,易于编辑。我们将装饰线条与有色区域分开识别。我们使用精确且语义上有意义的图像分解算法,为每个区域支持任意颜色模型。为了确保输出中的时间一致性,我们为所有帧重建通用背景并分别提取前景区域。需要简单的用户协助来完成背景。每个区域和装饰线都进行矢量化处理,并随帧之间的运动一起存储。本文的贡献是:1)新的陷波球分割方法,该方法快速,支持不均匀着色的区域,并且即使在存在不完全链接的区域边缘的情况下也可以进行鲁棒的区域分割,2)将装饰线单独处理为图像分解过程中的特殊对象,避免结果包含多个短而细的过度分割的区域,以及3)为所有帧提取单个基于补丁的背景,这为一致,无闪烁的动画提供了基础。

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