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Autocalibrating Tiled Projectors on Piecewise Smooth Vertically Extruded Surfaces

机译:在分段光滑的垂直挤压表面上自动校准平铺投影仪

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In this paper, we present a novel technique to calibrate multiple casually aligned projectors on fiducial-free piecewise smooth vertically extruded surfaces using a single camera. Such surfaces include cylindrical displays and CAVEs, common in immersive virtual reality systems. We impose two priors to the display surface. We assume the surface is a piecewise smooth vertically extruded surface for which the aspect ratio of the rectangle formed by the four corners of the surface is known and the boundary is visible and segmentable. Using these priors, we can estimate the display''s 3D geometry and camera extrinsic parameters using a nonlinear optimization technique from a single image without any explicit display to camera correspondences. Using the estimated camera and display properties, the intrinsic and extrinsic parameters of each projector are recovered using a single projected pattern seen by the camera. This in turn is used to register the images on the display from any arbitrary viewpoint making it appropriate for virtual reality systems. The fast convergence and robustness of this method is achieved via a novel dimension reduction technique for camera parameter estimation and a novel deterministic technique for projector property estimation. This simplicity, efficiency, and robustness of our method enable several coveted features for nonplanar projection-based displays. First, it allows fast recalibration in the face of projector, display or camera movements and even change in display shape. Second, this opens up, for the first time, the possibility of allowing multiple projectors to overlap on the corners of the CAVEȁ4;a popular immersive VR display system. Finally, this opens up the possibility of easily deploying multiprojector displays on aesthetic novel shapes for edutainment and digital signage applications.
机译:在本文中,我们提出了一种新颖的技术,可以使用单个摄像机在无基准的分段平滑垂直挤压表面上校准多个随意对准的投影仪。这样的表面包括圆柱显示器和CAVE,这在沉浸式虚拟现实系统中很常见。我们对显示表面施加两个先验。我们假定该表面是分段光滑的垂直挤压表面,对于该表面,由该表面的四个角形成的矩形的纵横比已知,并且边界可见且可分割。使用这些先验,我们可以使用非线性优化技术从单个图像估计显示器的3D几何形状和照相机外部参数,而无需任何显式的显示器到照相机的对应关系。使用估计的相机和显示属性,可以使用相机看到的单个投影图案来恢复每个投影机的内在和外在参数。反过来,这可用于从任意角度将图像记录在显示器上,从而使其适合于虚拟现实系统。该方法的快速收敛性和鲁棒性是通过用于摄像机参数估计的新型降维技术和用于投影仪属性估计的新型确定性技术来实现的。我们方法的这种简单性,效率和鲁棒性为基于非平面投影的显示器提供了令人垂涎的功能。首先,它可以对投影仪,显示器或照相机的移动进行快速重新校准,甚至可以改变显示器的形状。其次,这首次打开了允许多个投影机重叠在CAVEȁ4的角落的可能性;CAVEȁ4是一种流行的沉浸式VR显示系统。最后,这为在寓教于乐和数字标牌应用的美学新颖形状上轻松部署多投影仪显示器提供了可能性。

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