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Practical Methods for Geometric and Photometric Correction of Tiled Projector, Displays on Curved Surfaces

机译:瓷砖投影仪几何和光度校正的实用方法,在弯曲表面上显示

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We describe a novel, practical method to create large-scale, immersive displays by tiling multiple projectors on curved screens. Calibration is performed automatically with imagery from a single uncalibrated camera, without requiring knowledge of the 3D screen shape. Composition of 2D-mesh-based coordinate mappings, from screen-to-camera and from camera-to-projectors, allows image distortions imposed by the screen curvature and camera and projector lenses to be geometrically corrected together in a single non-parametric framework. For screens that are developable surfaces, we show that the screen-to-camera mapping can be determined without some of the complication of prior methods, resulting in a display on which imagery is undistorted, as if physically attached like wallpaper. We also develop a method of photometric calibration that unifies the geometric blending, brightness scaling, and black level offset maps of prior approaches. The functional form of the geometric blending is novel in itself. The resulting method is more tolerant of geometric correction imprecision, so that visual artifacts are significantly reduced at projector edges and overlap regions. Our efficient GPU-based implementation enables a single PC to render multiple high-resolution video streams simultaneously at frame rate to arbitrary screen locations, leaving the CPU largely free to do video decompression and other processing.
机译:我们描述了一种创建大规模的新颖,实用的方法,通过在弯曲屏幕上铺平多个投影仪来制造大规模的沉浸式显示。使用从单个未校准相机的图像自动执行校准,无需了解3D屏幕形状。从屏幕到相机和摄像机到投影仪的2D-网状坐标映射的组成允许屏幕曲率和摄像机和投影仪镜头施加的图像畸变在单个非参数框架中以几何校正。对于可开发表面的屏幕,我们表明,可以在没有先前方法的一些复杂性的情况下确定屏幕到相机映射,从而导致在哪个图像上未置换的显示器,仿佛物理上附加。我们还开发了一种光度校准方法,该方法统一了现有方法的几何混合,亮度缩放和黑级偏移图。几何混合的功能形式本身是新颖的。所得到的方法更容易容忍几何校正不精确,从而在投影仪边缘和重叠区域下显着降低视觉伪像。我们高效的基于GPU的实现使单个PC能够以帧速率同时呈现多个高分辨率视频流到任意屏幕位置,使CPU大大自由地进行视频解压缩和其他处理。

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