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Frankenrigs: Building Character Rigs from Multiple Sources

机译:Frankenrigs:从多个来源构建角色装备

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摘要

We present a new rigging and skinning method which uses a database of partial rigs extracted from a set of source characters. Given a target mesh and a set of joint locations, our system can automatically scan through the database to find the best-fitting body parts, tailor them to match the target mesh, and transfer their skinning information onto the new character. For the cases where our automatic procedure fails, we provide an intuitive set of tools to fix the problems. When used fully automatically, the system can generate results of much higher quality than a standard smooth bind, and with some user interaction, it can create rigs approaching the quality of artist-created manual rigs in a small fraction of the time.
机译:我们提出了一种新的装配和蒙皮方法,该方法使用从一组源角色中提取的部分装配的数据库。给定目标网格和一组关节位置,我们的系统可以自动扫描数据库以找到最适合的身体部位,定制它们以匹配目标网格,并将其蒙皮信息传递到新角色上。对于自动程序失败的情况,我们提供了一套直观的工具来解决问题。当完全自动使用时,该系统可以产生比标准平滑绑定更高质量的结果,并且通过一些用户交互,它可以在很短的时间内创建接近艺术家创建的手动装备质量的装备。

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