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Human Computation in Visualization: Using Purpose Driven Games for Robust Evaluation of Visualization Algorithms

机译:可视化中的人工计算:使用目的驱动游戏对可视化算法进行鲁棒评估

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Due to the inherent characteristics of the visualization process, most of the problems in this field have strong ties with human cognition and perception. This makes the human brain and sensory system the only truly appropriate evaluation platform for evaluating and fine-tuning a new visualization method or paradigm. However, getting humans to volunteer for these purposes has always been a significant obstacle, and thus this phase of the development process has traditionally formed a bottleneck, slowing down progress in visualization research. We propose to take advantage of the newly emerging field of Human Computation (HC) to overcome these challenges. HC promotes the idea that rather than considering humans as users of the computational system, they can be made part of a hybrid computational loop consisting of traditional computation resources and the human brain and sensory system. This approach is particularly successful in cases where part of the computational problem is considered intractable using known computer algorithms but is trivial to common sense human knowledge. In this paper, we focus on HC from the perspective of solving visualization problems and also outline a framework by which humans can be easily seduced to volunteer their HC resources. We introduce a purpose-driven game titled “Disguise” which serves as a prototypical example for how the evaluation of visualization algorithms can be mapped into a fun and addicting activity, allowing this task to be accomplished in an extensive yet cost effective way. Finally, we sketch out a framework that transcends from the pure evaluation of existing visualization methods to the design of a new one.
机译:由于可视化过程的固有特性,该领域中的大多数问题都与人类的认知和感知密切相关。这使得人脑和感觉系统成为唯一真正合适的评估平台,用于评估和微调新的可视化方法或范例。但是,为了这些目的而让人们自愿一直是一个重大障碍,因此,开发过程的这一阶段传统上已形成瓶颈,从而减慢了可视化研究的进度。我们建议利用新兴的人类计算(HC)领域来克服这些挑战。 HC提倡这样一种思想,即可以将人类变成由传统计算资源以及人脑和感觉系统组成的混合计算循环的一部分,而不是将人类视为计算系统的用户。在使用已知的计算机算法认为部分计算问题难以解决但对于常识性人类知识而言微不足道的情况下,这种方法特别成功。在本文中,我们从解决可视化问题的角度着眼于HC,并且还概述了一个框架,通过该框架可以轻松地诱使人类自愿提供其HC资源。我们推出了一款名为“ Disguise”的目标驱动型游戏,该游戏是一个典型示例,说明如何将可视化算法的评估映射到有趣且令人上瘾的活动中,从而可以以广泛而又经济高效的方式来完成此任务。最后,我们勾勒出一个框架,该框架从对现有可视化方法的纯粹评估到新的设计方法的超越。

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