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Physics-Based Character Skinning Using Multidomain Subspace Deformations

机译:使用多域子空间变形的基于物理的字符蒙皮

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In this extended version of our Symposium on Computer Animation paper [CHECK END OF SENTENCE], we describe a domain-decomposition method to simulate articulated deformable characters entirely within a subspace framework. We have added a parallelization and eigendecomposition performance analysis, and several additional examples to the original symposium version. The method supports quasistatic and dynamic deformations, nonlinear kinematics and materials, and can achieve interactive time-stepping rates. To avoid artificial rigidity, or "locking,ȁD; associated with coupling low-rank domain models together with hard constraints, we employ penalty-based coupling forces. The multidomain subspace integrator can simulate deformations efficiently, and exploits efficient subspace-only evaluation of constraint forces between rotated domains using a novel Fast Sandwich Transform (FST). Examples are presented for articulated characters with quasistatic and dynamic deformations, and interactive performance with hundreds of fully coupled modes. Using our method, we have observed speedups of between 3 and 4 orders of magnitude over full-rank, unreduced simulations.
机译:在我们的计算机动画专题讨论会的扩展版本[请检查句子的结尾]中,我们描述了一种域分解方法来完全在子空间框架内模拟关节的可变形字符。我们在原始研讨会版本中添加了并行化和特征分解性能分析,以及一些其他示例。该方法支持准静态和动态变形,非线性运动学和材料,并可以实现交互式时步速率。为了避免与刚性低约束耦合低秩域模型相关的人为刚性或“锁定”,我们采用基于惩罚的耦合力,多域子空间积分器可以有效地模拟变形,并利用仅对子空间进行约束的有效评估使用新颖的快速夹心变换(FST)旋转域之间的力。给出了具有准静态和动态变形的关节角色以及数百种完全耦合模式的交互性能的示例。使用我们的方法,我们观察到了3到4阶的加速在未经简化的完整排名模拟中的数量级。

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