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Skill Acquisition Through Program-Level Imitation in a Real-Time Domain

机译:通过实时域中的程序级模仿获得技能

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This paper presents an imitation learning system capable of learning tasks in a complex dynamic real-time environment. In this paper, we argue that social learning should be thought of as a special case of general skill learning, and that the biases it presents to the skill learning problem radically simplify learning for species with sufficient innate predisposition to harness this power. We decompose skill learning into four subproblems, then show how a modification of Roy's CELL system can address all these problems simultaneously. Our system is demonstrated working in the domain of a real-time virtual-reality game, Unreal Tournament
机译:本文提出了一种模仿学习系统,能够在复杂的动态实时环境中学习任务。在本文中,我们认为社会学习应被视为一般技能学习的特例,并且它对技能学习问题的偏见从根本上简化了对具有足够先天倾向的物种的学习,以利用这种能力。我们将技能学习分解为四个子问题,然后说明对Roy CELL系统的修改如何同时解决所有这些问题。我们的系统在实时虚拟现实游戏Unreal Tournament的领域中得到了证明

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