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Path Planning for Minimizing the Expected Cost Until Success

机译:路径规划以最大程度地减少直至成功的预期成本

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摘要

Consider a general path planning problem of a robot on a graph with edge costs, where each node has a Boolean value of success or failure (with respect to some task) with a given probability. The objective is to plan a path for the robot on the graph that minimizes the expected cost until success. In this paper, it is our goal to bring a foundational understanding to this problem. We start by showing how this problem can be optimally solved by formulating it as an infinite-horizon Markov decision process, but with an exponential space complexity. We then formally prove its NP-hardness. To address the space complexity, we then propose a path planner, using a game-theoretic framework, that asymptotically gets arbitrarily close to the optimal solution. Moreover, we also propose two fast and nonmyopic path planners. To show the performance of our framework, we do extensive simulations for two scenarios: a rover on Mars searching for an object for scientific studies, and a robot looking for a connected spot to a remote station (with real data from downtown San Francisco). Our numerical results show a considerable performance improvement over existing state-of-the-art approaches.
机译:考虑一个带有边成本的图上机器人的一般路径规划问题,其中每个节点都具有给定概率的成功或失败(相对于某些任务)的布尔值。目的是在图形上规划机器人的路径,以使成功之前的预期成本最小化。在本文中,我们的目标是对这个问题有基本的了解。我们首先说明如何通过将其表述为无限水平的马尔可夫决策过程来最佳解决该问题,但是它具有指数级的空间复杂度。然后,我们正式证明其NP硬度。为了解决空间的复杂性,我们然后使用博弈论框架提出一种路径规划器,该路径规划器渐近地任意接近最优解。此外,我们还建议了两个快速和非近视路径规划器。为了展示我们框架的性能,我们针对两种情况进行了广泛的仿真:一个在火星上的流动站寻找科学研究的对象,以及一个机器人在寻找到远程站点的连接点(来自旧金山市区的真实数据)。我们的数值结果显示,与现有的最新技术相比,性能有了显着提高。

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