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Incremental Convex Minimization for Computing Collision Translations of Convex Polyhedra

机译:增量凸最小化计算凸多面体的碰撞平移

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The subject of this paper is an asymptotically fast and incremental algorithm for computing collision translations of convex polyhedra, where the problem at hand is reduced to determining collision translations of pairs of planar sections and minimizing a bivariate convex function. There are two main reasons, in our view, why the algorithm is worth consideration. On the one hand, the addressed proximity measure, namely collision translation, is not as widely studied as distance. On the other, its peculiar computation strategy may be interesting in itself, being well suited to work without initialization and also endowed with an inherently embedded mechanism to exploit spatial coherence. After outlining the main ideas of this novel approach and providing an estimation of the computational costs, we summarize a broad set of numerical experiments meant to explore extensively the behavior of the algorithm, both without and with initialization. Finally, in order to assess the efficacy and the potential of the approach under analysis, the attained performances are contrasted with those of other popular algorithms designed to compute distances between polyhedra. A thorough comparison of the reported query times and, more significantly, of the corresponding trends shows that the behavior of the collision translation algorithm is quite interesting, especially when used without initialization or under variable coherence, which should encourage further work on this approach.
机译:本文的主题是一种渐近快速增量算法,用于计算凸多面体的碰撞平移,该方法将当前问题简化为确定成对的平面截面的碰撞平移并最小化双变量凸函数。在我们看来,有两个主要原因说明了为什么该算法值得考虑。一方面,寻址距离度量,即碰撞平移,没有像距离那样被广泛研究。另一方面,其独特的计算策略本身可能很有趣,非常适合无需初始化就可以工作,并且还具有固有的嵌入式机制来利用空间一致性。在概述了这种新颖方法的主要思想并提供了计算成本的估计之后,我们总结了一组广泛的数值实验,旨在广泛探索算法的行为,而无需初始化。最后,为了评估所分析方法的有效性和潜力,将所获得的性能与旨在计算多面体之间距离的其他流行算法的性能进行了对比。对报告的查询时间以及更重要的是,对相应趋势的透彻比较表明,冲突转换算法的行为非常有趣,尤其是在未初始化或变量相干的情况下使用时,这应鼓励对此方法进行进一步的研究。

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