首页> 外文期刊>Neural Systems and Rehabilitation Engineering, IEEE Transactions on >Quality of Grasping and the Role of Haptics in a 3-D Immersive Virtual Reality Environment in Individuals With Stroke
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Quality of Grasping and the Role of Haptics in a 3-D Immersive Virtual Reality Environment in Individuals With Stroke

机译:脑卒中患者在3D沉浸式虚拟现实环境中的抓握质量和触觉作用

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摘要

Reaching and grasping parameters with and without haptic feedback were characterized in people with chronic post-stroke behaviors. Twelve (6710 years) individuals with chronic stroke and arm/hand paresis (Fugl-Meyer Assessment-Arm: 46/66 pts) participated. Three dimensional (3-D) temporal and spatial kinematics of reaching and grasping movements to three objects (can: cylindrical grasp; screwdriver: power grasp; pen: precision grasp) in a physical environment (PE) with and without additional haptic feedback and a 3-D virtual environment (VE) with haptic feedback were recorded.
机译:具有慢性中风后行为的人具有和不具有触觉反馈的达到和掌握参数的特征。十二名(6710岁)患有慢性中风和手臂/手部轻瘫的人(Fugl-Meyer评估臂:46/66分)参加了研究。在物理环境(PE)中具有和没有其他触觉反馈的情况下达到和掌握对三个物体的运动的三维(3-D)时空运动学(可以是:圆柱形抓握;螺丝起子:力量抓握;笔:精确抓握)记录具有触觉反馈的3-D虚拟环境(VE)。

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