首页> 外文期刊>International journal of human-computer interaction >Grasping VR: Presence of Pseudo-Haptic Interface Based Portable Hand Grip System in Immersive Virtual Reality
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Grasping VR: Presence of Pseudo-Haptic Interface Based Portable Hand Grip System in Immersive Virtual Reality

机译:抓住VR:在沉浸式虚拟现实中的基于伪触觉界面的基于伪触觉界面的存在

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摘要

ABSTRACT This study proposes a pseudo-haptic interface optimized for a novel portable hand grip haptic system, providing simple and realistic interfaces in various situations using the hand grips of users in immersive virtual reality. The proposed haptic system accurately determines the force of the user grip through an Arduino-based system design using portable low-cost electromyography (EMG) sensors. Using this system, a visual illusion-based pseudo-haptic interface is designed to maximize presence in virtual reality. This involves processes that use a grasping illusion to enable the user to quickly become familiar with the system when tactile sensation is excluded, which maximizes immersion. Based on this process, an immersive virtual reality application is produced to survey and analyze user presence for the provided hand grip. Finally, the positive experience and improved presence for hand grip in immersive virtual reality are statistically analyzed and verified through user surveys.
机译:摘要本研究提出了一种针对新颖的便携式手柄触觉系统优化的伪触觉界面,在各种情况下使用沉浸式虚拟现实中的手势提供了简单而现实的界面。所提出的触觉系统通过使用便携式低成本电核景(EMG)传感器来精确地通过基于Arduino的系统设计来确定用户掌握的力。使用该系统,旨在将基于视觉错觉的伪触觉接口旨在最大化虚拟现实的存在。这涉及使用掌握错觉使用户能够在排除触觉感觉时能够快速熟悉系统的过程,这使得浸入沉浸性。基于该过程,产生沉浸式虚拟现实应用来调查和分析提供的手柄的用户存在。最后,通过用户调查统计地分析并验证了沉浸式虚拟现实中手势握把的积极经验和改进的存在。

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