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Real-Time GPU-Based Ultrasound Simulation Using Deformable Mesh Models

机译:使用可变形网格模型的基于GPU的实时超声仿真

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摘要

This paper presents a real-time capable graphics processing unit (GPU)-based ultrasound simulator suitable for medical education. The main focus of the simulator is to synthesize realistic looking ultrasound images in real-time including artifacts, which are essential for the interpretation of this data. The simulation is based on a convolution-enhanced ray-tracing approach and uses a deformable mesh model. Deformations of the mesh model are calculated using the PhysX engine. Our method advances the state of the art for real-time capable ultrasound simulators by following the path of the ultrasound pulse, which enables better simulation of ultrasound-specific artifacts. An evaluation of our proposed method in comparison with recent generative slicing-based strategies as well as real ultrasound images is performed. Hereby, a gelatin ultrasound phantom containing syringes filled with different media is scanned with a real transducer. The obtained images are then compared to images which are simulated using a slicing-based technique and our proposed method. The particular benefit of our method is the accurate simulation of ultrasound-specific artifacts, like range distortion, refraction and acoustic shadowing. Several test scenarios are evaluated regarding simulation time, to show the performance and the bottleneck of our method. While being computationally more intensive than slicing techniques, our simulator is able to produce high-quality images in real-time, tracing over 5000 rays through mesh models with more than 2 000 000 triangles of which up to 200 000 may be deformed each frame.
机译:本文提出了一种适用于医学教育的基于实时图形处理单元(GPU)的超声模拟器。模拟器的主要重点是实时合成逼真的超声图像,包括伪影,这对于解释此数据至关重要。该模拟基于卷积增强的光线跟踪方法,并使用可变形的网格模型。网格模型的变形是使用PhysX引擎计算的。我们的方法通过跟踪超声脉冲的路径,改进了具有实时功能的超声模拟器的最新技术,从而可以更好地模拟特定于超声的伪像。与最近的基于生成切片的策略以及真实的超声图像相比,对我们提出的方法进行了评估。由此,用真实的换能器扫描包含填充有不同介质的注射器的明胶超声体模。然后将获得的图像与使用基于切片的技术和我们提出的方法模拟的图像进行比较。我们方法的特别好处是可以精确模拟超声特定的伪影,例如范围失真,折射和声影。针对模拟时间评估了几种测试方案,以显示我们方法的性能和瓶颈。我们的模拟器虽然在计算上比切片技术更为密集,但它能够实时生成高质量的图像,通过具有2000000个三角形的网格模型跟踪超过5000条光线,每帧最多变形20万个三角形。

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