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On the Saddle-Point Solution and the Large-Coalition Asymptotics of Fingerprinting Games

机译:指纹游戏的鞍点解和大联盟渐近性

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We study a fingerprinting game in which the number of colluders and the collusion channel are unknown. The encoder embeds fingerprints into a host sequence and provides the decoder with the capability to trace back pirated copies to the colluders. Fingerprinting capacity has recently been derived as the limit value of a sequence of maximin games with mutual information as their payoff functions. However, these games generally do not admit saddle-point solutions and are very hard to solve numerically. Here under the so-called Boneh–Shaw marking assumption, we reformulate the capacity as the value of a single two-person zero-sum game, and show that it is achieved by a saddle-point solution. If the maximal coalition size is $k$ and the fingerprinting alphabet is binary, we show that capacity decays quadratically with $k$. Furthermore, we prove rigorously that the asymptotic capacity is $1/(k^{2}2ln 2)$ and we confirm our earlier conjecture that Tardos' choice of the arcsine distribution asymptotically maximizes the mutual information payoff function while the interleaving attack minimizes it. Along with the asymptotics, numerical solutions to the game for small $k$ are also presented.
机译:我们研究了一个指纹游戏,其中共谋的数量和共谋渠道是未知的。编码器将指纹嵌入到主机序列中,并为解码器提供将盗版副本追溯到共谋者的功能。指纹能力最近已被导出为以互惠信息为收益函数的极大值游戏序列的极限值。但是,这些游戏通常不接受鞍点解,并且很难用数值方法求解。在所谓的Boneh–Shaw标记假设下,我们将容量重新表示为单个两人零和游戏的值,并表明它是通过鞍点解实现的。如果最大联合规模为$ k $,而指纹识别字母为二进制,则表明容量随着$ k $二次衰减。此外,我们严格证明了渐近容量为$ 1 /(k ^ {2} 2ln 2)$,并且我们证实了我们先前的推测,即Tardos选择反正弦分布时,渐近最大化了互信息释放函数,而交织攻击则将其最小化。除了渐近线外,还提供了针对小$ k $的游戏数值解。

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