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Lookup-Table-Based Gradient Field Reconstruction

机译:基于查找表的梯度字段重构

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In computer vision, there are many applications, where it is advantageous to process an image in the gradient domain and then reintegrate the gradient field: important examples include shadow removal, lightness calculation, and data fusion. A serious problem with this approach is that the reconstruction step often introduces artefacts—commonly, smoothed and smeared edges—to the recovered image. This is a result of the inherent ill-posedness of reintegrating a nonintegrable field. Artefacts can be diminished but not removed, by using complex to highly complex reintegration techniques. Here, we present a remarkably simple (and on the face of it naive) algorithm for reconstructing gradient fields. Suppose we start with a multichannel original, and from it derive a (possibly one of many) 1-D gradient field; for many applications, the derived gradient field will be nonintegrable. Here, we propose a lookup-table-based map relating the multichannel original to a reconstructed scalar output image, whose gradient best matches the target gradient field. The idea, at base, is that if we learn how to map the gradients of the multichannel original onto the desired output gradient, and then using the lookup table (LUT) constraint, we effectively derive the mapping from the multichannel input to the desired, reintegrated, image output. While this map could take a variety of forms, here we derive the best map from the multichannel gradient as a (nonlinear) function of the input to each of the target scalar gradients. In this framework, reconstruction is a simple equation-solving exercise of low dimensionality. One obvious application of our method is to the image-fusion problem, e.g., the problem of converting a color or higher-D image into grayscale. We will show, through extensive experiments and complementary theoretical arguments, that our straightforward method preserves the target contrast as well as do complex previous reintegration methods, but without artef-n-nacts, and with a substantially cheaper computational cost. Finally, we demonstrate the generality of the method by applying it to gradient field reconstruction in an additional area, the shading recovery problem.
机译:在计算机视觉中,有许多应用程序,其中在梯度域中处理图像然后重新积分梯度场是有利的:重要示例包括阴影去除,亮度计算和数据融合。这种方法的一个严重问题是,重建步骤通常会在恢复的图像上引入伪影(通常是平滑的和模糊的边缘)。这是重新整合不可积分场的固有不适性的结果。通过使用复杂到高度复杂的重新整合技术,可以减少但不能去除伪影。在这里,我们提出了一种非常简单的算法(表面上很朴素),用于重建梯度场。假设我们从一个多通道原始图像开始,并从中得出一个(可能是多个)一维梯度场。对于许多应用,导出的梯度场将不可积分。在这里,我们提出了一个基于查找表的映射,该映射将多通道原始图像与重构的标量输出图像相关联,该图像的梯度与目标梯度场最匹配。基本的想法是,如果我们学习如何将多通道原始图像的梯度映射到所需的输出梯度上,然后使用查找表(LUT)约束,则可以有效地从多通道输入到所需的映射进行推导,重新集成,图像输出。尽管此映射可以采用多种形式,但是在此我们从多通道梯度中得出最佳映射,作为每个目标标量梯度的输入的(非线性)函数。在此框架中,重构是低维的简单方程求解操作。我们的方法的一个明显的应用是图像融合问题,例如,将彩色或更高D的图像转换为灰度的问题。我们将通过广泛的实验和互补的理论论证来证明,我们的直接方法可以保留目标对比度,并且可以执行复杂的先前重新整合方法,但是没有伪像,并且计算成本大大降低。最后,我们通过将其应用于在其他区域(阴影恢复问题)的梯度场重构中证明了该方法的一般性。

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