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Design and Optimization of Color Lookup Tables on a Simplex Topology

机译:单工拓扑上颜色查找表的设计和优化

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An important computational problem in color imaging is the design of color transforms that map color between devices or from a device-dependent space (e.g., RGB/CMYK) to a device-independent space (e.g., CIELAB) and vice versa. Real-time processing constraints entail that such nonlinear color transforms be implemented using multidimensional lookup tables (LUTs). Furthermore, relatively sparse LUTs (with efficient interpolation) are employed in practice because of storage and memory constraints. This paper presents a principled design methodology rooted in constrained convex optimization to design color LUTs on a simplex topology. The use of $n$ simplexes, i.e., simplexes in $n$ dimensions, as opposed to traditional lattices, recently has been of great interest in color LUT design for simplex topologies that allow both more analytically tractable formulations and greater efficiency in the LUT. In this framework of $n$-simplex interpolation, our central contribution is to develop an elegant iterative algorithm that jointly optimizes the placement of nodes of the color LUT and the output values at those nodes to minimize interpolation error in an expected sense. This is in contrast to existing work, which exclusively designs either node locations or the output values. We also develop new analytical results for the problem of node location optimization, which reduces to constrained optimization of a large but sparse interpolation matrix in our framework. We evaluate our $n$ -simplex color LUTs against the state-of-the-art lattice (e.g., International Color Consortium profiles) and simplex-based techniques for approximating two representative multidimensional color transforms that characterize a CMYK xerograph-nc printer and an RGB scanner, respectively. The results show that color LUTs designed on simplexes offer very significant benefits over traditional lattice-based alternatives in improving color transform accuracy even with a much smaller number of nodes.
机译:彩色成像中的一个重要的计算问题是颜色变换的设计,该颜色变换将设备之间的颜色映射或从设备相关的空间(例如RGB / CMYK)映射到设备独立的空间(例如CIELAB),反之亦然。实时处理限制要求使用多维查找表(LUT)来实现这种非线性颜色转换。此外,由于存储和存储器的限制,实际上使用相对稀疏的LUT(具有有效的内插)。本文提出了一种基于约束凸优化的原理设计方法,以在单纯形拓扑上设计彩色LUT。使用$ n $单纯形,即与传统格子相反,使用$ n $尺寸的单纯形,最近对彩色LUT设计中的单纯形拓扑产生了极大的兴趣,这种颜色LUT设计允许更易于分析的公式化和LUT的更高效率。在$ n $ -simplex插值的框架中,我们的主要贡献是开发一种优雅的迭代算法,该算法可联合优化颜色LUT的节点的位置以及这些节点处的输出值,以在预期的意义上最小化插值误差。这与现有工作相反,现有工作专门设计节点位置或输出值。我们还针对节点位置优化问题开发了新的分析结果,该分析结果简化为在我们的框架中对大型但稀疏插值矩阵的约束优化。我们针对最先进的晶格(例如,国际色彩协会配置文件)和基于单纯形的技术,对近似于CMYK xerograph-nc打印机特征的两个代表性多维颜色转换进行评估,以评估我们的$ n $-简单彩色LUT。分别为RGB扫描仪。结果表明,即使在节点数量少得多的情况下,基于单纯形设计的颜色LUT在改善颜色转换精度方面也比传统的基于点阵的替代方法具有显着优势。

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