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Spawning networks

机译:生成网络

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摘要

The deployment of new network architectures, services, and protocols is often manual, ad hoc, and time-consuming. We introduce "spawning networks," a new class of programmable networks that automate the life cycle process for the creation, deployment, and management of network architectures. These networks are capable of spawning distinct "child" virtual networks with their own transport, "parent's" network resources and in isolation from other spawned networks. Spawned child networks represent programmable virtual networks and support the controlled access to communities at users with specific connectivity, security, and quality of service requirements. In this article we present a framework for the realization of spawning networks based on the notion of the Genesis Kernel, a virtual network operating system capable of creating distinct virtual network architectures on the fly. We discuss the motivation and principles that underpin spawning networks and focus on the design of the transport, programming and life cycle environments, which comprise the main architectural components of the Genesis Kernel.
机译:新网络架构,服务和协议的部署通常是手动,临时且耗时的。我们引入了“生成网络”,这是一类新的可编程网络,可自动化生命周期过程以创建,部署和管理网络体系结构。这些网络能够使用其自身的传输,“父级”网络资源并与其他衍生网络隔离来生成不同的“子”虚拟网络。生成的子网络代表可编程的虚拟网络,并支持具有特定连接性,安全性和服务质量要求的用户对社区的受控访问。在本文中,我们介绍了基于Genesis Kernel概念的实现产卵网络的框架,Genesis Kernel是一种虚拟网络操作系统,能够动态创建不同的虚拟网络体系结构。我们讨论了产生网络的动机和原则,并着重介绍了构成Genesis Kernel的主要架构组件的传输,编程和生命周期环境的设计。

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