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Networked multimedia: the Medusa environment

机译:网络多媒体:Medusa环境

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摘要

The Medusa project at Olivetti Research aims to provide a networked multimedia environment in which many streams of multimedia data, perhaps thousands, are active simultaneously. Medusa uses a peer-to-peer architecture to control networked multimedia devices. In the software model presented to the applications programmer, active objects called modules represent cameras, displays, format converters, and so on. Data flows from module to module through connections between them, with proxy modules to restrict access for security reasons. The Medusa project is based on hardware that is a collection of asynchronous transfer mode (ATM) direct peripherals, including cameras, audio systems, multimedia storage servers, LCD displays, and televisions, as well as ATM networked workstations.
机译:Olivetti Research的Medusa项目旨在提供一个联网的多媒体环境,在该环境中,许多多媒体数据流(可能是数千个)同时处于活动状态。 Medusa使用对等体系结构来控制联网的多媒体设备。在提供给应用程序程序员的软件模型中,称为模块的活动对象代表摄像机,显示器,格式转换器等。数据通过模块之间的连接在模块之间流动,出于安全原因,代理模块可以限制访问。 Medusa项目基于硬件,该硬件是异步传输模式(ATM)直接外围设备的集合,包括照相机,音频系统,多媒体存储服务器,LCD显示器和电视,以及ATM网络工作站。

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