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Clock hierarchies: an abstraction for grouping and controlling media streams

机译:时钟层次结构:用于分组和控制媒体流的抽象

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摘要

Synchronization plays an important role in multimedia systems at various levels of abstraction. We propose a set of powerful abstractions for controlling and synchronizing continuous media streams in distributed environments. The proposed abstractions are based on a very general computation model, that allows media streams to be processed (i.e. produced, consumed or transformed) by arbitrarily structured networks of linked components. Further, compound components can be composed of existing ones to provide higher levels of abstractions. The clock abstraction is provided to control individual media streams, i.e., streams can be started, paused or scaled by issuing the appropriate clock operations. Clock hierarchies are used hierarchically group related streams, where each clock in the hierarchy identities and controls a certain group, or subgroup of streams. Control and synchronization requirements can be expressed in a uniform manner by associating group members with control or synchronisation attributes. An important property of the concept of clock hierarchy is that it can be combined in a natural way with component nesting.
机译:同步在各种抽象级别的多媒体系统中起着重要作用。我们提出了一组功能强大的抽象,用于控制和同步分布式环境中的连续媒体流。提出的抽象基于非常通用的计算模型,该模型允许通过链接的组件的任意结构化的网络来处理媒体流(即,产生,消耗或转换)。此外,复合组件可以由现有组件组成,以提供更高级别的抽象。提供时钟抽象以控制各个媒体流,即,可以通过发布适当的时钟操作来启动,暂停或缩放流。时钟层次结构用于与层次结构相关的流,其中层次结构中的每个时钟都标识并控制流的特定组或子组。通过将组成员与控制或同步属性相关联,可以以统一的方式表示控制和同步要求。时钟层次结构概念的一个重要属性是它可以与组件嵌套自然地结合在一起。

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