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A Game-Theoretical Study of Robust Networked Systems

机译:鲁棒联网系统的游戏理论研究

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This paper analyses the robustness of networked systems from a game-theoretical perspective. Networked systems often consist of several subsystems sharing resources interdependently based on local preferences. These systems can be modelled by a dependence game, which is a generalisation of stable paths problem. A unique pure Nash equilibrium in a dependence game can characterise the robustness of the represented networked system, precluding oscillations and nondeterminism. We show that the absence of a structure termed a generalised dispute wheel is useful to ensure the existence of a unique pure Nash equilibrium. Furthermore, we consider more sophisticated settings: tie-breaking over non-strict preferences and asynchronous communications among subsystems. We also obtain stronger results that the absence of a generalised dispute wheel can be useful to ensure the consistency of tie-breaking and asynchronous convergence to a pure Nash equilibrium.
机译:本文分析了从游戏理论透视中的网络系统的稳健性。网络系统通常由几个子系统共享基于本地偏好的共享资源。这些系统可以由依赖游戏建模,这是稳定路径问题的概括。在依赖游戏中的独特纯纳什均衡可以表征所代表的网络系统的鲁棒性,排尿振荡和非季度。我们表明,没有被称为广义争议轮的结构是有用的,可确保存在独特的纯NASH均衡。此外,我们考虑了更复杂的设置:在子系统之间的非严格偏好和异步通信串行。我们还获得了更强的结果,即缺乏广义争议轮可用于确保粘连和异步收敛到纯NASH均衡的一致性。

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