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A peer-to-peer architecture for media streaming

机译:用于媒体流的对等体系结构

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Given that the Internet does not widely support Internet protocol multicast while content-distribution-network technologies are costly, the concept of peer-to-peer could be a promising start for enabling large-scale streaming systems. In our so-called Zigzag approach, we propose a method for clustering peers into a hierarchy called the administrative organization for easy management, and a method for building the multicast tree atop this hierarchy for efficient content transmission. In Zigzag, the multicast tree has a height logarithmic with the number of clients, and a node degree bounded by a constant. This helps reduce the number of processing hops on the delivery path to a client while avoiding network bottlenecks. Consequently, the end-to-end delay is kept small. Although one could build a tree satisfying such properties easily, an efficient control protocol between the nodes must be in place to maintain the tree under the effects of network dynamics. Zigzag handles such situations gracefully, requiring a constant amortized worst-case control overhead. Especially, failure recovery is done regionally with impact on, at most, a constant number of existing clients and with mostly no burden on the server.
机译:鉴于互联网没有广泛支持互联网协议多播,而内容分发 - 网络技术成本高昂,对等体的概念可能是启用大型流系统的有希望的开始。在我们所谓的Zigzag方法中,我们提出了一种将对等体聚类为称为管理组织以便于管理的层次结构的方法,以及用于在此层次结构上构建多播树的方法,以实现高效的内容传输。在Zigzag中,组播树具有具有客户端数量的高度对数,以及由常数限定的节点度。这有助于减少客户端的交付路径上的处理跳数,同时避免网络瓶颈。因此,端到端延迟保持小。虽然人们可以轻松构建满足此类属性的树,但必须在网络动态的影响下到达节点之间的有效控制协议以维护树。 Zigzag优雅地处理这种情况,需要恒定的摊销最坏情况控制开销。特别是,故障恢复在区域上进行影响,最多是现有客户端的恒定数量,并且大多是服务器上的负担。

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