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A peer-to-peer architecture for media streaming

机译:媒体流的点对点架构

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Given that the Internet does not widely support Internet protocol multicast while content-distribution-network technologies are costly, the concept of peer-to-peer could be a promising start for enabling large-scale streaming systems. In our so-called Zigzag approach, we propose a method for clustering peers into a hierarchy called the administrative organization for easy management, and a method for building the multicast tree atop this hierarchy for efficient content transmission. In Zigzag, the multicast tree has a height logarithmic with the number of clients, and a node degree bounded by a constant. This helps reduce the number of processing hops on the delivery path to a client while avoiding network bottlenecks. Consequently, the end-to-end delay is kept small. Although one could build a tree satisfying such properties easily, an efficient control protocol between the nodes must be in place to maintain the tree under the effects of network dynamics. Zigzag handles such situations gracefully, requiring a constant amortized worst-case control overhead. Especially, failure recovery is done regionally with impact on, at most, a constant number of existing clients and with mostly no burden on the server.
机译:鉴于Internet并不广泛支持Internet协议多播,而内容分发网络技术的成本很高,因此点对点的概念可能是启用大规模流传输系统的有希望的开始。在我们所谓的Zigzag方法中,我们提出了一种将对等方群集到称为“管理组织”的层次结构以简化管理的方法,以及在此层次结构之上构建多播树以进行有效内容传输的方法。在Zigzag中,多播树的高度与客户端数量成对数,并且节点度由常数限制。这有助于减少到客户端的传递路径上的处理跃点数,同时避免了网络瓶颈。因此,端到端延迟保持较小。尽管可以轻松地构建满足此类属性的树,但是必须在节点之间建立有效的控制协议,以在网络动态的影响下维护树。之字形可以很好地处理这种情况,需要稳定的摊销最坏情况控制开销。特别是,故障恢复是在区域内完成的,最多影响不变数量的现有客户端,并且对服务器几乎没有负担。

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