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Optimisation efficiency in behavioural synthesis

机译:行为综​​合的优化效率

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Behavioural synthesis is the process whereby the mapping of system operation (behaviour) onto a physical circuit is essentially automated. In general, there are many ways in which a given design can be realised and each alternative design will have different physical parameters (area, speed and power dissipation being the most common). One of the key features of a good silicon compiler is that it allows the user to explore the 'design space' corresponding to the behavioural description; this means that the system must be capable of producing alternative (but behaviourally equivalent) designs relatively quickly. This paper describes the optimisation technique used in the MOODS (multiple objective optimisation behavioural synthesis) system and looks at the efficiency of the various subprocesses. The conclusions are that even for a large synthesis task, the time taken taken for MOODS to generate alternative designs is sufficiently low that the user response (in evaluating alternative designs) is essentially the rate limiting step in the overall design process. Typically, MOODS can generate 35 designs/second for a behavioural description containing 41 primitive operations running on a Sun SPARCstation LX.
机译:行为综​​合是使系统操作(行为)在物理电路上的映射实质上自动化的过程。通常,有多种方法可以实现给定的设计,并且每个替代设计将具有不同的物理参数(面积,速度和功耗是最常见的)。好的硅编译器的关键特征之一是,它允许用户探索与行为描述相对应的“设计空间”。这意味着该系统必须能够相对快速地产生替代(但行为上等效)的设计。本文介绍了用于MOODS(多目标优化行为综合)系统的优化技术,并探讨了各个子过程的效率。结论是,即使对于大型综合任务,MOODS生成替代设计所花费的时间也足够短,以至于用户响应(评估替代设计时)实质上是整个设计过程中的速率限制步骤。通常,对于行为描述,MOODS可以每秒生成35个设计,其中包含41个在Sun SPARCstation LX上运行的基本操作。

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