...
首页> 外文期刊>Human Resource Management Review >Gamifying employer branding: An integrating framework and research propositions for a new HRM approach in the digitized economy
【24h】

Gamifying employer branding: An integrating framework and research propositions for a new HRM approach in the digitized economy

机译:赌博雇主品牌:在数字化经济中为新的HRM方法进行整合框架和研究主张

获取原文
获取原文并翻译 | 示例

摘要

The digital age calls for digital HRM approaches, as the "digitized" workforce confronts companies with changing requirements regarding their human resource practices. Most importantly, companies need to build strong employer brands to attract, motivate, and retain employees. One promising approach to employer branding in the digital age is to gamify companies' employer branding activities by means of serious games (i.e., digital games with an educational purpose). Both serious games and employer branding share the key characteristic of facilitating learning to create knowledge. Despite existing research on employer branding and serious games in separate streams, virtually no research addresses their relationship, albeit its strong relevance for researchers and practitioners alike. The authors discuss both domains and their relation, propose a conceptual framework building on a novel learning-based extension of the affective events theory, and derive directions for future research to advance the understanding of gamifying employer branding in the digitized economy.
机译:数字时代呼吁数字HRM方法,作为“数字化”劳动力面对公司对其人力资源实践的要求不断变化的公司。最重要的是,公司需要建立强大的雇主品牌,以吸引,激励和保留员工。数字时代雇主品牌的一个有希望的方法是通过严肃的比赛(即数字游戏,具有教育目的的数字游戏)来游戏公司的雇主品牌活动。严重的游戏和雇主品牌都分享了促进学习创造知识的关键特征。尽管存在对雇主品牌和严重游戏的独立流的研究,但几乎没有研究解决了他们的关系,尽管其对研究人员和从业者相似的强烈相关性。作者讨论了域名及其关系,提出了一个关于情感事件理论的小说基于学习的延伸的概念框架建设,以及导出未来研究的方向,以推进在数字化经济中的赌博雇主品牌的理解。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号