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Effects of Variation in System Responsiveness on User Performance in Virtual Environments

机译:虚拟环境中系统响应性变化对用户性能的影响

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System responsiveness (SR) is defined as the elapsed time until a system responds to user control. SR fluctuates over time, so it must be described statistically with mean (MSR) and standard deviation (SDSR). In this paper, we examine SR in virtual environments (VEs), outlining its components and methods of experimental measurement and manipulation. Three studies of MSR and SDSR effects on performance of grasp and placement tasks are then presented. The studies used within-subjects designs with 11, 12, and 10 participants, respectively.Results showed that SDSR affected performance only if it was above 82 ms. Placement required more frequent visual feedback and was more sensitive to SR. We infer that VE designers need not tightly control SDSR and may wish to vary SR control based on required visual feedback frequency. These results may be used to improve the human-computer interface in a wide range of interactive graphical applications, including scientific visualization, training, mental health, and entertainment.
机译:系统响应度(SR)定义为系统响应用户控制之前所经过的时间。 SR随时间波动,因此必须在统计上用均值(MSR)和标准差(SDSR)描述。在本文中,我们研究了虚拟环境(VE)中的SR,概述了其组成以及实验测量和操作方法。然后介绍了三个研究MSR和SDSR对抓握和放置任务的性能的影响。这项研究分别使用11名,12名和10名参与者进行主题设计,结果表明SDSR仅在82 ms以上才影响性能。放置需要更频繁的视觉反馈,并且对SR更敏感。我们推断,VE设计人员无需严格控制SDSR,并且可能希望根据所需的视觉反馈频率来改变SR控制。这些结果可用于改善各种交互式图形应用程序中的人机界面,包括科学可视化,培训,心理健康和娱乐。

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