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Localization of Virtual Objects in the Near Visual Field

机译:虚拟对象在近视野中的本地化

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We examined errors in the localization of nearby virtual objects presented via see-through helmet-mounted displays as a function of viewing conditions and scene content in four experiments using a total of 38 participants. Monocular, biocular, and stereoscopic presentation of the virtual objects, accommodation (required focus); participants' age, and the position of physical surfaces were examined. Nearby physical surfaces were found to introduce localization errors that differ depending on the other experimental factors. These errors apparently arise from the occlusion of the physical background by the optically superimposed virtual objects, but they are modified by participants' accommodative competence and specific viewing conditions. The apparent physical size and transparency of the virtual objects and physical surfaces, respectively, are influenced by their relative position when superimposed. The design implications of the findings are discussed in a concluding section. Head-mounted displays of virtual objects are currently being evaluated as aids for mechanical assembly and equipment maintenance. Other applications include telesurgery, surgical planning, telerobotics, and visualization aids for robotic programming.
机译:我们在总共使用38个参与者的四个实验中,研究了通过安装在头盔上的透明头盔显示器显示的附近虚拟对象的定位错误,这些错误是查看条件和场景内容的函数。虚拟对象的单眼,双眼和立体呈现,调节(必需聚焦);参与者的年龄,以及物理表面的位置进行了检查。发现附近的物理表面会引入因其他实验因素而异的定位误差。这些错误显然是由于光学叠加的虚拟对象遮挡了物理背景而引起的,但这些错误会因参与者的适应能力和特定的观看条件而改变。虚拟对象和物理表面的表观物理尺寸和透明度分别受其叠加时的相对位置的影响。结论部分的设计含义在最后一节中讨论。目前正在评估虚拟对象的头戴式显示器,以辅助机械装配和设备维护。其他应用包括远程外科手术,外科手术计划,远程机器人技术和用于机器人编程的可视化辅助工具。

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