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Effects of Head-Slaved Navigation and the Use of Teleports on Spatial Orientation in Virtual Environments

机译:头枕式导航和传送对虚拟环境中空间定向的影响

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摘要

The type of navigation interface in a virtual environment (VE) ― head slaved or indirect ― determines whether or not proprioceptive feedback stimuli are present during movement. In addition, teleports can be used, which do not provide continuous movement but, rather, discontinuously displace the viewpoint over large distances. A two-part experiment was performed. The first part investigated whether head-slaved navigation provides an advantage for spatial learning in a VE. The second part investigated the role of anticipation when using teleports. The results showed that head-slaved navigation has an advantage over indirect navigation for the acquisition of spatial knowledge in a VE. Anticipating the destination of the teleport prevented disorientation after the displacement to a great extent but not completely. The time that was needed for anticipation increased if the teleport involved a rotation of the viewing direction. This research shows the potential added value of using a head-slaved navigation interface ― for example, when using VE for training purposes ― and provides practical guidelines for the use of teleports in VE applications.
机译:虚拟环境(VE)中的导航界面类型(从动还是间接)决定了运动过程中是否存在本体感受反馈刺激。另外,可以使用不提供连续运动而是远距离不连续地移动视点的传送端口。进行了一个分为两部分的实验。第一部分研究了头枕导航是否为VE中的空间学习提供了优势。第二部分研究了使用隐形眼镜时预期的作用。结果表明,对于在VE中获取空间知识,从头导航比间接导航具有优势。预期传送目的地将在很大的程度上防止迷失方向,但不能完全避免。如果传送涉及观看方向的旋转,则预期所需的时间会增加。这项研究显示了使用头从导航界面的潜在附加价值(例如,在使用VE进行培训时),并提供了在VE应用中使用隐形眼镜的实用指南。

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