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Maximum Orbit Weights in the σ-game and Lit-only σ-game on Grids and Graphs

机译:网格和图上σ游戏和仅点亮σ游戏中的最大轨道权重

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Let G be a graph in which each vertex can be in one of two states: on or off. In the σ-game, when you “push” a vertex v you change the state of all of its neighbors, while in the σ+-game you change the state of v as well. Given a starting configuration of on vertices, the object of both games is to reduce it, by a sequence of pushes, to the smallest possible number of on vertices. We show that any starting configuration in a graph with no isolated vertices can, by a sequence of pushes, be reduced to at most half on, and we characterize those graphs for which you cannot do better. The proofs use techniques from coding theory. In the lit-only versions of these two games, you can only push vertices which are on. We obtain some results on the minimum number of on vertices one can obtain in grid graphs in the regular and lit-only versions of both games.
机译:令G为一个图形,其中每个顶点可以处于以下两种状态之一:开或关。在σ游戏中,当您“推动”顶点v时,会更改其所有邻居的状态,而在σ + 游戏中,您也会更改v的状态。给定在顶点上的初始配置,两个游戏的目的都是通过一系列的推动将其减少到尽可能少的顶点上。我们显示出,通过一系列按入,没有隔离顶点的图形中的任何起始配置都可以减少到最多一半,并且我们可以表征那些您不能做得更好的图形。证明使用来自编码理论的技术。在这两个游戏的纯光版本中,您只能推动打开的顶点。我们在两种游戏的常规版和仅光照版中可以在网格图中获得的最小顶点数上获得了一些结果。

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