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Quadric decomposition for computing the intersections of surfaces of revolution

机译:二次分解,用于计算旋转曲面的交点

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Surface subdivision has been one of the most efficient techniques for surface representation, rendering, and intersection problems. General triangular and quadrilateral subdivision schemes often lead to data proliferation and increased computational load. In this paper, we propose a novel quadric decomposition method for computing intersection curves and present an efficient algorithm for solving the intersection problem of general surfaces of revolution. In our method, we decompose surfaces of revolution into a sequence of coaxial revolute quad-rics and reduce the intersection problem for two surfaces of revolution to the intersection problem for two revolute quadrics. We present the performance of our method in the context of some of the most efficient and well-known solutions proposed so far by Kim and our previous method based on truncated cone decomposition. We give the performance characterization and show that this method is significantly more robust and efficient than previous methods.
机译:曲面细分已成为解决曲面表示,渲染和相交问题的最有效技术之一。一般的三角形和四边形细分方案通常会导致数据激增和计算量增加。在本文中,我们提出了一种用于计算相交曲线的二次分解方法,并提出了一种有效的算法来解决公转曲面的相交问题。在我们的方法中,我们将旋转曲面分解为一系列同轴旋转二次曲面,并将两个旋转曲面的相交问题简化为两个旋转二次曲面的相交问题。我们在迄今为止Kim提出的一些最有效和最著名的解决方案以及我们以前的基于截锥分解的方法的背景下,介绍了我们方法的性能。我们给出了性能表征,并表明该方法比以前的方法更加健壮和高效。

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