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A bag of words approach to subject specific 3D human pose interaction classification with random decision forests

机译:随机决策森林的主题特定3D人体姿势交互分类的词袋方法

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In this work, we investigate whether it is possible to distinguish conversational interactions from observing human motion alone, in particular subject specific gestures in 3D. We adopt Kinect sensors to obtain 3D displacement and velocity measurements, followed by wavelet decomposition to extract low level temporal features. These features are then generalized to form a visual vocabulary that can be further generalized to a set of topics from temporal distributions of visual vocabulary. A subject specific supervised learning approach based on Random Forests is used to classify the testing sequences to seven different conversational scenarios. These conversational scenarios concerned in this work have rather subtle differences among them. Unlike typical action or event recognition, each interaction in our case contain many instances of primitive motions and actions, many of which are shared among different conversation scenarios. That is the interactions we are concerned with are not micro or instant events, such as hugging and high-five, but rather interactions over a period of time that consists rather similar individual motions, micro actions and interactions. We believe this is among one of the first work that is devoted to subject specific conversational interaction classification using 3D pose features and to show this task is indeed possible.
机译:在这项工作中,我们调查了是否有可能将对话互动与单独观察人类动作(特别是3D中特定于对象的手势)区别开来。我们采用Kinect传感器来获取3D位移和速度测量值,然后通过小波分解来提取低水平的时间特征。然后,对这些功能进行概括以形成视觉词汇,可以根据视觉词汇的时间分布将其进一步概括为一组主题。基于随机森林的主题特定的有监督的学习方法用于将测试序列分类为七个不同的会话情景。这项工作中涉及的这些对话场景之间存在相当细微的差异。与典型的动作或事件识别不同,在我们的案例中,每个交互都包含许多原始动作和动作的实例,其中许多在不同的对话场景中共享。那就是我们关注的交互不是微事件或即时事件,例如拥抱和五五成群,而是一段时间内的交互,包括相当相似的个人动作,微动作和交互。我们认为,这是专门针对使用3D姿势特征进行特定主题的对话交互分类并表明完成此任务确实可行的首批工作之一。

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