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Fast Random-Forest-Based Human Pose Estimation Using a Multi-scale and Cascade Approach

机译:基于多尺度和级联方法的快速基于随机森林的人体姿态估计

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摘要

Since the recent launch of Microsoft Xbox Kinect, research on 3D human pose estimation has attracted a lot of attention in the computer vision community. Kinect shows impressive estimation accuracy and real-time performance on massive graphics processing unit hardware. In this paper, we focus on further reducing the computation complexity of the existing state-of-the-art method to make the real-time 3D human pose estimation functionality applicable to devices with lower computing power. As a result, we propose two simple approaches to speed up the random-forest-based human pose estimation method. In the original algorithm, the random forest classifier is applied to all pixels of the segmented human depth image. We first use a multi-scale approach to reduce the number of such calculations. Second, the complexity of the random forest classification itself is decreased by the proposed cascade approach. Experiment results for real data show that our method is effective and works in real time (30 fps) without any parallelization efforts.
机译:自从最近发布Microsoft Xbox Kinect以来,有关3D人体姿势估计的研究已引起计算机视觉界的广泛关注。 Kinect在大型图形处理单元硬件上显示出令人印象深刻的估计精度和实时性能。在本文中,我们致力于进一步降低现有技术水平的计算复杂度,以使实时3D人体姿态估计功能适用于具有较低计算能力的设备。因此,我们提出了两种简单的方法来加快基于随机森林的人体姿态估计方法。在原始算法中,随机森林分类器应用于分割后的人类深度图像的所有像素。我们首先使用多尺度方法来减少此类计算的次数。其次,所提出的级联方法降低了随机森林分类本身的复杂性。实际数据的实验结果表明,我们的方法有效且无需任何并行化工作即可实时(30 fps)工作。

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