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Simulating shearing behavior of realistic granular soils using physics engine

机译:使用物理引擎模拟现实粒状土壤的剪切行为

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摘要

The discrete element method (DEM) has become a preeminent numerical tool for investigating the mechanical behavior of granular soils. However, traditional DEM uses sphere clusters to approximate soil particles, which is not efficient in simulating realistic particles. This paper demonstrates the potential of using a physics engine technique to address limitations of the DEM method. Physics engines are originally developed for video games for simulating physical and mechanical processes that occur in the real world to create an immersive and realistic gaming experience. Physics engines use triangular face tesselations to represent objectives, which provides higher accuracy for modeling realistic particle geometries. This paper has three objectives. First, this paper introduces the physics engine technique to the geotechnical community. Second, this paper develops a series of pre-processing, servo-controlling, and post-processing functions embedded into physics engine to generate soil specimens with designed packing densities, perform direct shear tests, and output simulation results including stress-strain relations, fabrics, and force chains. Third, this paper develops a miniature direct shear test that can be scanned by X-ray computed tomography (X-ray CT) for evaluating the simulation accuracy of the physics engine. The numerical results agree well with experimental results. This study provides DEM modelers with physics engine as one more option for simulating realistic particles.
机译:离散元素法(DEM)已成为研究粒状土壤机械性能的卓越数值工具。然而,传统的DEM使用球体簇来近似土壤颗粒,这在模拟实际颗粒中是不效益的。本文展示了使用物理引擎技术来解决DEM方法的局限性的潜力。物理发动机最初是为模拟现实世界中出现的物理和机械过程而开发的视频游戏,以造成沉重和现实的游戏体验。物理发动机使用三角形曲面来表示目标,这为建模现实粒子几何形状提供了更高的准确性。本文有三个目标。首先,本文介绍了地岩石群落的物理引擎技术。其次,本文开发了一系列预处理,伺服控制和嵌入物理发动机的后处理功能,以产生具有设计包装密度的土壤样本,进行直接剪切测试,输出模拟结果,包括应力关系,织物,并力链。第三,本文开发了一种微型直接剪切测试,可以通过X射线计算机断层扫描(X射线CT)扫描,用于评估物理引擎的模拟精度。数值结果与实验结果很好。本研究为DEM建模提供了物理引擎作为模拟实际粒子的一个选项。

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