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Redefining the Level of Detail for 3D Models

机译:重新定义3D模型的详细程度

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摘要

Cities are increasingly adopting 3D city models for 3D visualisation, computing solar panel potential of roofs, and other applications. In a similar way to traditional maps, 3D models are an abstraction of the real world: certain elements are simplified or omitted. The amount of detail that is captured in a 3D model, both in terms of geometry and attributes, is collectively referred to as the level of detail (LOD). The CityGML standard from OGC defines five different LODs, but the specification is not very precise. In this article, the authors propose an improved specification for defining the level of detail in a 3D city model.
机译:城市越来越多地采用3D城市模型进行3D可视化,计算屋顶的太阳能电池板潜力以及其他应用。与传统地图类似,3D模型是现实世界的抽象:某些元素被简化或省略。在3D模型中从几何形状和属性方面捕获的细节量统称为细节水平(LOD)。 OGC的CityGML标准定义了五个不同的LOD,但是该规范不是很精确。在本文中,作者提出了一种改进的规范,用于定义3D城市模型中的详细程度。

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