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Interactive compensatory fuzzy programming for decentralized multi-level linear programming (DMLLP) problems

机译:分散式多层线性规划(DMLLP)问题的交互式补偿性模糊规划

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This paper presents interactive compensatory fuzzy programming for decentralized multi-level linear programming (DMLLP) problems. By adjusting the cooperative decision making process between the different levels and also between the decision makers of the same level; our aim is to obtain a preferred compensatory compromise Pareto-optimal solution for DMLLP. For this, the weights of objectives at each level are assigned by the next upper level decision maker (DM) by using analytic hierarchy process (AHP) or any other weighting methods. The weight of any objective for whole system is equal to the product of the weights on the path tying it to the top decision maker DM_0. Using these weights, equivalence is established such that the satisfactory levels of all objectives are proportional to their own weights. Werners' compensatory "fuzzy and" operator is offered to solve DMLLP problem. The most important idea to be emphasized is that equivalence is established such that the satisfactory levels of all objectives are proportional to their own weights. Thanks to this equivalence, DMLLP problem has been transformed to the multi-objective linear programming (MOLP) problem at level 0, the equivalence is reflected to the compensatory model within the constraints, and the equivalence also enables all DMs to obtain proportional satisfactions with their weights as much as possible. So, in our compensatory model, a reduction on equivalent satisfactory level of one DM can be compensated for by an increase in the equivalent satisfactory level of another DM. Furthermore, being developed a finite interactive iterative procedure with maximum interaction step, a set of compensatory solutions which are also Pareto-optimal is obtained, depending on compensation parameter γ. Giving a theorem, we will show that the solutions generated by Werners' compensatory "fuzzy and" operator do guarantee Pareto-optimality for our DMLLP problem. And comparing it with some other computational efficient compensatory fuzzy aggregation operators we will conclude that this operator is more appropriate for DMLLP. Illustrative numerical example is provided to demonstrate the feasibility and efficiency of the proposed interactive fuzzy compensatory method for DMLLP.
机译:本文提出了用于分散式多级线性规划(DMLLP)问题的交互式补偿模糊规划。通过调整不同级别之间以及同一级别的决策者之间的合作决策过程;我们的目标是为DMLLP获得首选的补偿折衷帕累托最优解。为此,下一级别的上级决策者(DM)通过使用层次分析法(AHP)或任何其他加权方法来分配每个级别的目标权重。整个系统的任何物镜的权重等于将其与最高决策者DM_0绑定的路径上的权重的乘积。使用这些权重,可以建立等效性,以使所有目标的满意水平与其自身权重成正比。提供Werners的补偿性“模糊和”运算符来解决DMLLP问题。要强调的最重要的想法是建立等效性,以使所有目标的满意水平与其自身权重成正比。由于这种等效性,DMLLP问题已被转换为级别0的多目标线性规划(MOLP)问题,其等效性反映在约束内的补偿模型中,并且该等效性还使所有DM都可以通过其对等获得满意的满意度。尽可能多的重量。因此,在我们的补偿模型中,可以通过增加另一个DM的等效满意度来补偿一个DM的等效满意度的降低。此外,通过开发具有最大交互作用步长的有限交互迭代过程,可以根据补偿参数γ获得一组也是帕累托最优的补偿解。给出一个定理,我们将证明Werners的补偿“模糊和”运算符生成的解决方案确实保证了DMLLP问题的帕累托最优性。并将其与其他一些计算有效的补偿性模糊聚合算子进行比较,我们将得出结论,该算子更适合DMLLP。提供了说明性的数值示例,以证明所提出的DMLLP交互式模糊补偿方法的可行性和效率。

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