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Foundational Issues in Touch-Surface Stroke Gesture Design - An Integrative Review

机译:触摸表面笔划手势设计中的基本问题-综合综述

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The potential for using stroke gestures to enter, retrieve and select commands and text has been recently unleashed by the popularity of touchscreen devices. This monograph provides a state-of-the-art integrative review of a body of human-computer interaction research on stroke gestures. It begins with an analysis of the design dimensions of stroke gestures as an interaction medium. The analysis classifies gestures into analogue versus abstract gestures, gestures for commands versus for symbols, gestures with different orders of complexity, visual-spatial dependent and independent gestures, and finger versus stylus drawn gestures. Gesture interfaces such as the iOS interface, the Graffiti text entry method for Palm devices, marking menus, and the SHARK/ShapeWriter word-gesture keyboard, make different choices in this multi-dimensional design space. The main body of this work consists of reviewing and synthesizing some of the foundational studies in the literature on stroke gesture interaction, particularly those done by the authors in the last decade. The human performance factors covered include motor control complexity, visual and auditory feedback, and human memory capabilities in dealing with gestures. Based on these foundational studies this review presents a set of design principles for creating stroke gesture interfaces. These include making gestures analogous to physical effects or cultural conventions, keeping gestures simple and distinct, defining stroke gestures systematically, making them self-revealing, supporting appropriate levels of chunking, and facilitating progress from visually guided performance to recall-driven performance. The overall theme is on making learning gestures easier while designing for long-term efficiency. Important system implementation issues of stroke gesture interfaces such as gesture recognition algorithms and gesture design toolkits are also covered in this review. The monograph ends with a few call-to-action research topics.
机译:触摸屏设备的普及最近释放了使用笔势手势输入,检索和选择命令和文本的潜力。该专着对笔划手势的人机交互研究进行了最新的综合综述。首先分析作为交互介质的笔触手势的设计尺寸。该分析将手势分为模拟手势与抽象手势,命令手势与符号手势,复杂程度不同的手势,视空间相关和独立手势,手指手势与手写笔绘制手势。手势界面(例如iOS界面,用于Palm设备的Graffiti文本输入方法,标记菜单以及SHARK / ShapeWriter单词手势键盘)在此多维设计空间中做出了不同的选择。这项工作的主体包括回顾和综合有关笔触手势交互作用的文献中的一些基础研究,尤其是作者在过去十年中所做的研究。涉及的人类绩效因素包括运动控制复杂性,视觉和听觉反馈以及处理手势时的人类记忆能力。基于这些基础研究,此评论提出了一组用于创建笔触手势界面的设计原理。这些措施包括做出类似于物理效果或文化习俗的手势,保持手势简单和鲜明,系统地定义笔触手势,使其自我显示,支持适当的组块水平以及促进从视觉指导的表演到回忆驱动的表演的进步。总体主题是使学习手势更容易,同时进行长期效率设计。笔画手势界面的重要系统实现问题,例如手势识别算法和手势设计工具包,也涵盖在本文中。专论以几个号召性用语研究主题结尾。

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