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GAME FAIRY TALE BOOK CREATION AND DESIGN

机译:游戏童话书的创作与设计

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摘要

In this paper, we produced a series of fairy tales using cards. The program object, we implement is divided into character objects and action objects. The card was recognized as a marker to perform the action accordingly. When the card is detected, the actual characters in the augmented reality world reveal itself and the fairy tale flows out. In addition, unlike other existing fairy tale books that existed in the past, diverse fun elements were added. For example, one of the elements of fun is a conflict story telling between characters, the other of that is the changing of camera screen, when different virtual modules contact with each other and crash, the action of the story is performed with vivid expressions of action.
机译:在本文中,我们使用卡片制作了一系列童话。我们实现的程序对象分为字符对象和动作对象。该卡被认为是执行相应操作的标记。当检测到卡时,增强现实世界中的实际角色就会自我展示,童话故事就会流淌出来。另外,与过去存在的其他现有童话故事书不同,它添加了多种有趣的元素。例如,有趣的元素之一是角色之间的冲突故事,另一个是摄像机屏幕的变化,当不同的虚拟模块相互接触并崩溃时,故事的动作以生动的表情表达出来。行动。

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