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From Elements to Structures: An Agenda for Organisational Gamification

机译:从要素到结构:组织游戏的议程

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摘要

Gamification is gaining popularity in organisational settings, yet it is unclear if investments in organisational gamification will pay off, given that reports of mixed results are commonplace in the literature. It is important that potential factors behind any mixed results from the initial wave of gamification research be identified and addressed before organisational scholars and practitioners start investing valuable resources into large-scale gamification projects. In this Issues and Opinions paper, we identify and discuss several reasons that may be contributing to the problem of mixed results. We ground our arguments in an umbrella review of the gamification literature. In line with the theme of "Putting more than mere 'Fun and Games' into Systems" for this special issue, we propose a framework grounded in Adaptive Structuration Theory and present a set of research questions that can help guide future organisational gamification research. Further, based on the strengths and limitations of our work, we identify several additional avenues to stimulate future research and produce fresh practical insights.
机译:赌博在组织环境中越来越受欢迎,但如果在文献中的混合结果中普遍普遍存在,则目前尚不清楚是否有关组织赌博的投资。重要的是,在组织学者和从业者开始将宝贵的资源投入大规模的游戏项目之前,确定并解决了任何混合博彩研究的混合结果背后的潜在因素。在此问题和意见文件中,我们确定并讨论可能导致混合结果问题的原因。我们将我们的论点与戏剧文献的裁决审查进行了。符合“仅仅仅是”乐趣和游戏“进入系统”的主题,为此特别问题,我们提出了一个在自适应结构理论的框架接地,并提出了一系列的研究问题,可以帮助引导未来的组织群化研究。此外,根据我们工作的优势和局限性,我们确定了几个额外的途径,以刺激未来的研究,并产生新的实用洞察力。

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