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A meta-ethical approach to single-player gamespace: introducing constructive ecumenical expressivism as a means of explaining why moral consensus is not forthcoming

机译:对单人游戏空间的元伦理学方法:引入建设性的普遍主义表现主义作为解释为什么道德共识无法实现的一种手段

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The morality of virtual representations and the enactment of prohibited activities within single-player gamespace (e.g., murder, rape, paedophilia) continues to be debated and, to date, a consensus is not forthcoming. Various moral arguments have been presented (e.g., virtue theory and utilitarianism) to support the moral prohibition of virtual enactments, but their applicability to gamespace is questioned. In this paper, I adopt a meta-ethical approach to moral utterances about virtual representations, and ask what it means when one declares that a virtual interaction 'is morally wrong'. In response, I present constructive ecumenical expressivism to (ⅰ) explain what moral utterances should be taken to mean, (ⅱ) argue that they mean the same when referring to virtual and non-virtual interactions and (ⅲ), given (ⅱ), explain why consensus with regard to virtual murder, rape and paedophilia is not forthcoming even though such consensus is readily found with regard to their non-virtual equivalents.
机译:虚拟表示的道德性和在单人游戏空间内制定禁止的活动(例如谋杀,强奸,恋童癖)仍在争论中,迄今为止,尚未达成共识。已经提出了各种道德论据(例如,美德理论和功利主义)来支持虚拟表演的道德禁止,但是人们质疑它们在游戏空间中的适用性。在本文中,我对有关虚拟表示的道德话语采用了元伦理学的方法,并询问当人们宣布虚拟互动“在道德上是错误的”时,这意味着什么。作为回应,我提出了建设性的普遍主义表达主义,以(ⅰ)解释道德言语应被理解为什么,(ⅱ)认为在提及虚拟和非虚拟互动时,它们的含义相同,并且(ⅲ)假设(ⅱ),解释为什么为什么就虚拟谋杀,强奸和恋童癖没有达成共识,即使在非虚拟等价物上很容易找到这种共识。

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