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Unobtrusive vehicle motion prediction cues reduced simulator sickness during passive travel in a driving simulator

机译:毫不夸张的车辆运动预测提示减少了驾驶模拟器在被动行驶过程中的模拟器疾病

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摘要

This study investigated cues that permit prediction of turns during passive movement through a virtual environment. Effects on simulator sickness (SS), presence and enjoyment were examined. Subjects were exposed to complex visual motion through a cartoon-like simulated environment in a driving simulator. Forward velocity remained constant and the motion path was the same across all experimental conditions. Using a within-subject design, we examined visual paths that provided different levels of cue salience - detailed, simplified and no cues - for the upcoming simulated vehicle motion. Following each trial, participants completed questionnaires on SS, presence and enjoyment. After all of the trials were completed, a debriefing determined participants' perceptions of vehicle motion attributes and their awareness of the prediction cues. The results showed that SS in the no-cue condition was significantly greater than that in the conditions that provided vehicle motion cues. Presence and enjoyment responses were not different across the conditions. No participants reported differences between prediction cue conditions or recognized that the vehicle motion followed the same path across trials. However, participants tended to report that the motion was smoother for the detailed-cue than the no-cue condition. Participants ranked turn predictability as higher in conditions with prediction cues. The results support the hypothesis that unobtrusive and unreported motion cues may alleviate SS in a virtual environment.
机译:这项研究调查了提示,这些提示允许在虚拟环境中被动移动期间预测转弯。检查了对模拟器疾病(SS),存在和娱乐的影响。在驾驶模拟器中,对象通过卡通般的模拟环境暴露于复杂的视觉运动中。在所有实验条件下,前进速度保持恒定,并且运动路径相同。使用对象内部设计,我们检查了视觉路径,这些路径为即将到来的模拟车辆运动提供了不同级别的提示显着性-详细,简化且没有提示。每次试验后,参与者填写有关SS,存在和娱乐的问卷。在完成所有试验后,通过汇报确定了参与者对车辆运动属性的感知以及他们对预测线索的认识。结果表明,无提示条件下的SS明显大于提供车辆运动提示的条件下的SS。在各种情况下,在场和享受的反应都没有不同。没有参与者报告预测提示条件之间的差异,也没有认识到车辆运动在试验中遵循相同的路径。但是,参与者倾向于报告说,对于详细提示而言,运动要比没有提示条件下的动作更平滑。在具有预测线索的条件下,参与者将转弯的可预测性评为较高。结果支持这样的假说,即在虚拟环境中不引人注目的运动提示可以缓解SS。

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