首页> 外文期刊>Environment & Behavior >THE SKELETON IN THE COGNITIVE MAP A Computational and Empirical Exploration
【24h】

THE SKELETON IN THE COGNITIVE MAP A Computational and Empirical Exploration

机译:认知图中的骨架:计算和实证探索

获取原文
获取原文并翻译 | 示例
           

摘要

Experts seem to find routes in complex environments by finding a connection from the source to a "skeleton" of major paths, then moving within the skeleton to the neighborhood of the destination, making a final connection to the destination. The authors present a computational hypothesis that describes the skeleton as emerging from the interaction of three factors: (a) The topological map is represented as a bipartite graph of places and paths, where a path is a one-dimensional ordered set of places; (b) a traveler incrementally accumulates topological relationships, including the relation of a place to a path serving as a dividing boundary separating two regions; and (c) the wayfinding algorithm prefers paths rich in boundary relations so they are likely to acquire more boundary relations. This positive-feedback loop leads to an oligarchy of paths rich in boundary relations. The authors present preliminary computational and empirical tests for this hypothesis, and provide initial results.
机译:专家似乎在复杂的环境中找到路线,方法是找到从源到主要路径“骨架”的连接,然后在骨架内移动到目的地的邻域,最后建立与目的地的连接。作者提出了一个计算假说,该假说描述了骨架是由三个因素的相互作用形成的:(a)拓扑图表示为位置和路径的二分图,其中路径是一维的位置的一维有序集; (b)旅行者逐步累积拓扑关系,包括位置与路径之间的关系,该路径用作分隔两个区域的分隔边界; (c)寻路算法更喜欢边界关系丰富的路径,因此它们可能会获得更多的边界关系。这种正反馈回路导致边界关系丰富的路径寡头现象。作者针对该假设提出了初步的计算和经验检验,并提供了初步结果。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号