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Real-time rendering of approximate caustics under environment illumination

机译:在环境光照下实时绘制近似苛性碱

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摘要

We present a real-time CPU caustics rendering technique for dynamic scenes under environment illumination taking into account light occlusion. The dynamic scenes consist of caustic objects (reflective and/or refractive objects which produce caustics) and receiver objects (non-reflective and non-refractive), that can be translated and rotated. As the light source, we consider environment illumination (distant lights from all directions) which we approximate as a set of important directional lights. Our rendering technique is able to generate approximate caustics (cast on receiver objects) as well as volumetric caustics. As the preprocessing, we precompute the caustic patterns of caustic objects for several directional lights and store them in caustic images. During the rendering, we interpolate the precomputed caustic patterns based on the important directional lights which approximate the given environment illumination. The important directional lights are obtained by using our proposed environment cube map segmentation technique. Our proposed technique is able to generate real-time caustics which are visually similar to the caustic generated by using a commercial Tenderer mental ray.
机译:我们提出了一种实时的CPU焦散渲染技术,用于在环境光照下考虑光遮挡的动态场景。动态场景由可平移和旋转的腐蚀性物体(产生腐蚀性的反射和/或折射物体)和接收器物体(非反射和非折射)组成。作为光源,我们将环境照明(各个方向的远光)视为一组重要的定向光。我们的渲染技术能够生成近似的焦散(在接收器对象上投射)以及体积焦散。作为预处理,我们为几种定向光预先计算了腐蚀性物体的腐蚀性图案,并将它们存储在腐蚀性图像中。在渲染过程中,我们根据近似给定环境照明的重要定向光对预计算的苛性碱模式进行插值。通过使用我们提出的环境立方体贴图分割技术可以获得重要的定向光。我们提出的技术能够生成实时焦散,这些焦散在视觉上类似于使用商用Tenderer mental ray生成的焦散。

著录项

  • 来源
    《Entertainment computing》 |2012年第4期|129-141|共13页
  • 作者单位

    School of Computer Engineering, Nanyang Technological University, N4 Nanyang Avenue, Singapore 639798, Singapore;

    School of Computer Engineering, Nanyang Technological University, N4 Nanyang Avenue, Singapore 639798, Singapore;

    School of Computer Engineering, Nanyang Technological University, N4 Nanyang Avenue, Singapore 639798, Singapore;

  • 收录信息
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Caustics; Real-time rendering; Environment illumination; GPU;

    机译:焦散;实时渲染;环境照明;显卡;

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