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Research on Real-Time Rendering of Reflection Caustics in Water Scenes

机译:水景反射焦化实时渲染研究

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To compensate for the lack of water surface reflection caustics in the real-time rendering of water scenes, a method for simulating the water surface reflection caustics is proposed. Firstly, the model of water surface height field is constructed by introducing the Inverse Fast Fourier Transform, and the reflection calculation area of the water surface light is reduced by using the space division method. Secondly, considering the angle of the reflected light to the surface of the object, the positional relationship between the sunlight and the hull, as well as other factors, the value of the reflected light received at the sampling point is calculated. For the lack of projection occlusion, the technology of rendering to texture is introduced to improve the traditional method of the projection texture, and draw the occluded texture details. Finally, a large number of experimental results are compared with real photographs and related literature. The results demonstrate that the proposed method can effectively simulate the reflection caustic effect of the water surface, increase the details and the realism, and meet the real-time efficiency.
机译:为了在水景实时渲染中弥补水面反射焦化,提出了一种模拟水面反射焦化的方法。首先,通过引入逆快速傅里叶变换来构造水表面高度场的模型,通过使用空间分割方法减少了水面光的反射计算面积。其次,考虑到反射光到物体表面的角度,计算阳光和船体之间的位置关系,以及其他因素,在采样点处接收的反射光的值。为了缺乏投影闭塞,引入了渲染到纹理的技术,以改善投影纹理的传统方法,并绘制封闭纹理细节。最后,将大量的实验结果与真实照片和相关文献进行了比较。结果表明,该方法可以有效地模拟水面的反射苛性效应,增加细节和现实主义,并满足实时效率。

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