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Associating gesture expressivity with affective representations

机译:将手势表达与情感表达相关联

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摘要

Affective computing researchers adopt a variety of methods in analysing or synthesizing aspects of human behaviour. The choice of method depends on which behavioural cues are considered salient or straightforward to capture and comprehend, as well as the overall context of the interaction. Thus, each approach focuses on modelling certain information and results to dedicated representations. However, analysis or synthesis is usually done by following label-based representations, which usually have a direct mapping to a feature vector. The goal of the presented work is to introduce an interim representational mechanism that associates low-level gesture expressivity parameters with a high-level dimensional representation of affect. More specifically, it introduces a novel methodology for associating easily extracted, low-level gesture data to the affective dimensions of activation and evaluation. For this purpose, a user perception test was carried out in order to properly annotate a dataset, by asking participants to assess each gesture in terms of the perceived activation (active/passive) and evaluation (positiveegative) levels. In affective behaviour modelling, the contribution of the proposed association methodology is twofold: On one hand, when analysing affective behaviour, it can enable the fusion of expressivity parameters alongside with any other modalities coded in higher-level affective representations, leading, in this way, to scalable multimodal analysis. On the other hand, it can enforce the process of synthesizing composite human behaviour (e.g. facial expression, gestures and body posture) since it allows for the translation of dimensional values of affect into synthesized expressive gestures.
机译:情感计算研究人员采用多种方法来分析或综合人类行为的各个方面。方法的选择取决于哪些行为提示被认为是重要的或易于捕捉和理解的,以及交互的整体环境。因此,每种方法都侧重于对某些信息和结果进行建模以使其成为专用表示。但是,分析或综合通常通过遵循基于标签的表示来完成,这些表示通常具有直接映射到特征向量的功能。提出的工作的目的是引入一种临时表示机制,该机制将低级手势表达参数与情感的高级维度表示相关联。更具体地说,它引入了一种新颖的方法,用于将容易提取的低级手势数据与激活和评估的情感维度相关联。为此,通过要求参与者根据感知到的激活(主动/被动)和评估(积极/消极)水平来评估每个手势,从而进行了用户感知测试,以正确注释数据集。在情感行为建模中,所提出的关联方法的作用是双重的:一方面,在分析情感行为时,它可以使表达性参数与以更高级别的情感表示形式编码的任何其他方式融合在一起,从而以这种方式进行操作,以进行可扩展的多峰分析。另一方面,由于它允许将情感的维度值转换为合成的表达手势,因此可以强制执行合成人类行为(例如面部表情,手势和身体姿势)的合成过程。

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