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Commercial office plug load energy consumption trends and the role of occupant behavior

机译:商业办公室插头负载能耗趋势和乘员行为的作用

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摘要

This study evaluates the energy patterns of 137 individual plug loads (desktops, laptops, monitors, and task lights) collected in a California office building over two years, and the effects of a behavior-based intervention on a subset of these devices to reduce plug load energy consumption. An analysis of the data reveals that desktops consume the most power per person and demonstrate the widest range of power consumption, and that occupants are more likely to turn equipment off before a longer break from the office than overnight during the week. Much of the literature on reducing commercial plug loads is focused on technology-based solutions, while the literature on changing occupant behavior is focused on residential occupants. Multiple studies show that non-financial incentives, such as games, can motivate behavior change. An online sustainability game, Cool Choices, was initiated on-site with 30 occupants, where players competed on teams to earn points for completing resource-saving actions. The analysis revealed that because occupants were already engaging in relevant energy saving behaviors (e.g. turning equipment off at the end of the day), there was limited opportunity for further behavior-based reductions. This study highlights the need for additional research in commercial buildings examining how to motivate occupant behavior change through non-financial incentives. (C) 2016 Elsevier B.V. All rights reserved.
机译:这项研究评估了两年来在加利福尼亚州的办公楼中收集的137种单独插头负载(台式机,笔记本电脑,显示器和任务灯)的能源模式,以及基于行为干预对这些设备的一部分的影响,以减少插头负载能耗。对数据的分析表明,台式机每人耗电最多,并且耗电量范围最大,并且与一周中的一整夜相比,居住者在更长时间离开办公室之前更可能关闭设备。关于减少商业插头负荷的许多文献都集中在基于技术的解决方案上,而有关改变乘员行为的文献则集中在居民身上。多项研究表明,非财务激励措施(例如游戏)可以促使行为改变。在线可持续性游戏Cool Choices在现场启动时有30名乘客,玩家在团队中竞争以节省资源来完成节约行动。分析显示,由于居住者已经在进行相关的节能行为(例如,在一天结束时关闭设备),因此基于行为的进一步减少的机会有限。这项研究强调了需要在商业建筑中进行其他研究,以研究如何通过非经济激励来激励居住者的行为改变。 (C)2016 Elsevier B.V.保留所有权利。

著录项

  • 来源
    《Energy and Buildings》 |2016年第8期|1-8|共8页
  • 作者

    Gandhi Priya; Brager Gail S.;

  • 作者单位

    Univ Calif Berkeley, Ctr Built Environm, 390 Wurster Hall 1839, Berkeley, CA 94720 USA;

    Univ Calif Berkeley, Ctr Built Environm, 390 Wurster Hall 1839, Berkeley, CA 94720 USA;

  • 收录信息 美国《科学引文索引》(SCI);美国《工程索引》(EI);
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Plug loads; Occupant behavior; Gamification;

    机译:插头负载;乘员行为;游戏化;

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