...
【24h】

Interactive Footprint Display Method

机译:交互式足迹显示方法

获取原文
获取原文并翻译 | 示例

摘要

In this research, we propose a technique for representing footprints in real time in an interactive system such as a virtual reality (VR) or 3D game system. To increase data updating speed during interactive operations, this method represents footprints by using rectangles on which a foot-shaped texture is mapped. And the method arranges the rectangles dynamically along the movement path. However, since the number of rectangles that must be drawn increases as time elapses, footprints represented by the rectangles are transformed to footprints represented by the floor texture that does not entail drawing costs, by overwriting footprints onto the floor texture in existence. The transformation is done when operations are interrupted such as scene changes. For movement over a wide range, it is difficult to store all floor textures on memory. As a result, the footprint positions and directions are recorded in advance, and only the floor textures that must be drawn are generated. At this time, since new footprints remain distinct, their positions and directions are recorded as time-series data, and footprints are reproduced accurately from those data. On the other hand, since footprints for which time has passed fade, their positions and directions need not be reproduced accurately. Therefore, the amount of data is held to a fixed amount by discretizing the positions and directions and recording the numbers of footprints. In this way, footprints can be displayed and updated in real time by switching the display method and data representation method according to the scene.
机译:在这项研究中,我们提出了一种在交互式系统(例如虚拟现实(VR)或3D游戏系统)中实时表示足迹的技术。为了提高交互式操作期间的数据更新速度,此方法通过使用在其上映射了脚形纹理的矩形来表示覆盖区。并且该方法沿着移动路径动态地布置矩形。但是,由于必须绘制的矩形的数量随着时间的流逝而增加,因此通过将足迹覆盖到现有的地板纹理上,将矩形所代表的足迹转换为不涉及绘制成本的地板纹理所代表的足迹。当操作(例如场景更改)中断时,将完成转换。对于大范围的移动,很难将所有地板纹理存储在内存中。结果,足迹位置和方向被预先记录,并且仅生成必须绘制的地板纹理。此时,由于新的足迹仍然不同,因此将它们的位置和方向记录为时间序列数据,并从这些数据中准确地复制足迹。另一方面,由于经过了时间的脚印会褪色,因此不需要精确地再现其位置和方向。因此,通过离散化位置和方向并记录覆盖区的数量,将数据量保持为固定量。这样,通过根据场景切换显示方法和数据表示方法,可以实时显示和更新脚印。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号